![]() ![]() With the last page turned, the impression left by this book is an inconclusive flickering of meaning, dissipating like some sort of semantic mist. It's slightly poorly edited the style varies wildly (arguably always a problem for anthologies) and it has at least one its/it's error. Personally I found the most interesting bit to be Bob Rehak's remarks on FPS great-granddaddy Mazewar, seeing and being seen there's also Brett Camper's analysis of Elasto Mania as recontexualizing gameplay conventions. ![]() On the way, we see a few specious claims starring Wolf's personal hobby-horses such as Pac-Man's supposed non-violence - did Wolf miss the part where you eat the ghosts? FMV adventures get a much-deserved dressing-down, though this doesn't go into it as deeply as I could have wished. It starts off with an almost unhealthy fascination for the Atari 2600 and vector displays, only grudgingly beginning to acknowledge 16-bit computers halfway through, before ending on a withering note with some mumbling about the future and ethical games while trotting out a hoary chestnut of a quote from Lt. ![]() Wolf (who has also written nearly half of its 42 chapters), is something of a mixed kettle of fish. The Video Game Explosion: A History from Pong to Playstation and Beyond, edited by Mark J. ![]()
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